V0.3 patch 3


V0.3 Patch 3 

Additions :

-A new transition has been added to more seamlessly switch to the upgrade sequence 

-The boss has been given a health-bar 

-Added card "Kick" (blue)

-Added card “Gleam” (purple)

-The beast can now be freed ( Opt | ᛊ, ᚷ, ᛊ, ᚢ, ᚷ, ᛊ, ᚷ, ᚢ, ᛊ, ᚷ, ᚢ, ᚷ, ᛊ, ᚷ, ᚢ, ᚷ, ᛊ | Beg )

-Loading screen tips have been added to the upgrade sequence (this can be turned of)

-The options menu has been expanded with the following options:

Skip intro toggle,

Adjustable gore slider,

Gibs toggle ,

Windowed toggle ,

Toggle for loading screen tips.


General Changes :

-Pause menu now scales with screen resolution

-Added the effects of the "accuracy" card to "scope", and removed "accuracy" 

-General visual improvements to the “rings” in the upgrade sequence

-The escape key can now be used instead of the “back” button to exit the options menu in the main menu

-Tweaks to furniture and geometry in levels 5, 4 and 3

-The player now has innate light to make them visible in complete darkness

-Slug has gotten a visual overhaul


Stat changes :

Misc:

-Wall lamp health 50 -> 20

Enemy:

-Shotgunner projectile damage 10 -> 15

-Caveman damage 30 -> 20

Card:

-Recoil card recoil modifier 2 -> 3

-Slug flat damage increase 20 -> 35

-Round cards damage increase if you have slug 5 -> 10


Bugfixes :

-Fixed the text fading in the main menu so that it is no longer dependant on frame rate

-Fixed a bug that caused parts of the pause menu to stick around even if unpaused

-Fixed some minor issues with the pause menu fading and its text

-Fixed a bug that caused you to sometimes have less kick force than you were supposed to

-Removed leftover debug “gib” in every level

Files

NightmareCycle V0.3 Patch 3.zip 51 MB
64 days ago

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