V0.3 patch 3
V0.3 Patch 3
Additions :
-A new transition has been added to more seamlessly switch to the upgrade sequence
-The boss has been given a health-bar
-Added card "Kick" (blue)
-Added card “Gleam” (purple)
-The beast can now be freed ( Opt | ᛊ, ᚷ, ᛊ, ᚢ, ᚷ, ᛊ, ᚷ, ᚢ, ᛊ, ᚷ, ᚢ, ᚷ, ᛊ, ᚷ, ᚢ, ᚷ, ᛊ | Beg )
-Loading screen tips have been added to the upgrade sequence (this can be turned of)
-The options menu has been expanded with the following options:
Skip intro toggle,
Adjustable gore slider,
Gibs toggle ,
Windowed toggle ,
Toggle for loading screen tips.
General Changes :
-Pause menu now scales with screen resolution
-Added the effects of the "accuracy" card to "scope", and removed "accuracy"
-General visual improvements to the “rings” in the upgrade sequence
-The escape key can now be used instead of the “back” button to exit the options menu in the main menu
-Tweaks to furniture and geometry in levels 5, 4 and 3
-The player now has innate light to make them visible in complete darkness
-Slug has gotten a visual overhaul
Stat changes :
Misc:
-Wall lamp health 50 -> 20
Enemy:
-Shotgunner projectile damage 10 -> 15
-Caveman damage 30 -> 20
Card:
-Recoil card recoil modifier 2 -> 3
-Slug flat damage increase 20 -> 35
-Round cards damage increase if you have slug 5 -> 10
Bugfixes :
-Fixed the text fading in the main menu so that it is no longer dependant on frame rate
-Fixed a bug that caused parts of the pause menu to stick around even if unpaused
-Fixed some minor issues with the pause menu fading and its text
-Fixed a bug that caused you to sometimes have less kick force than you were supposed to
-Removed leftover debug “gib” in every level
Files
Get Nightmare Cycle
Nightmare Cycle
V0.3
| Status | In development |
| Author | LegacyRendering |
| Genre | Action, Shooter |
| Tags | 2D, No AI, Pixel Art, Singleplayer, Top-Down, Top down shooter |
More posts
- V0.3 patch 281 days ago
- V0.3 Patch 1Jan 23, 2026

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