V0.3 Patch 1
Patch: 1, Version 0.3
Soldier changes:
- Bullet damage 20 -> 15.
- Shoot delay 0.2 -> 0.1 (double fire rate).
- Soldier mag size 10 -> 8.
- Claymore is way more visible
- Claymore now emits a constant beeping sound
Boss changes
- Gurunga is a lot more aggressive. He slams faster, moves faster and wants to hit you more.
- The level has about twice as many caveman.
- Health 3200 -> 5200.
- Arena is generally bigger and has more paths.
Other changes:
- A new music track has been added and is now used as the main one. The old one only plays in the first level.
- The "dream within a dream" transition has been reworked.
- In level 3 the final wave now has a Ronin instead of a Hillbilly.
- The game file now has a custom logo.
- Made the sound when you use the Time ability way louder.
- Default values for your sound options are now 100 and not 0.
- Made it harder for the player to shoot through walls and doors.
Bug fixes:
- You should no longer go to sleep for no reason during the boss-fight.
- Dying during the bossfight no longer causes issues with reloading the level.
- The level fade in and out no longer takes what feels like years to transition.
- Shooting rocks now plays the correct sound.
- All objects are destructible.
- The cavemen should now correctly path-find and as such be less stupid.
- Some tweaks to walls to make getting out of bounds less common.
- Removed some infantry in the boss stage that didn't know how to use their guns.
- Claymore explosion no longer deals damage through walls.
- Fixed issues with self damage reduction with Ricochet.
Files
Get Nightmare Cycle
Nightmare Cycle
V0.3
| Status | In development |
| Author | LegacyRendering |
| Genre | Action, Shooter |
| Tags | 2D, No AI, Pixel Art, Singleplayer, Top-Down, Top down shooter |
More posts
- V0.3 patch 216 days ago

Comments
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This is awesome